Farm Life

Mon. Apr 20, 2020

Lazzzers

Wed. Apr 4, 2018

Tunnel Racer

I built this game in a weekend using Three.js I did not spend the whole weekend on it though. It is quite minimalistic. It’s still fun though, at least thats what I think. The music was done in Studio one, Sound Effects with bfxr and FLStudio. It was my first attempt at doing something with Three.js and I’m pretty happy with the result.

Sun. Apr 27, 2014

10 Seconds Indy Game Pitch

I wrote this game for the 27th Ludum Dare Game Jam where the topic was “10 Seconds”. After I initially rejected the theme, this game idea suddenly popped up in my head the next morning. My goal was to playfully approach the topic of marketing thinking, that even Indy development is not free from. People rightfully pointed out though, that it’s more like a publisher Game Pitch. In general it was received as a interesting and unexpected idea and fun to play!...

Sun. Aug 25, 2013

Franky flies High

I built this game in Unity, starting in February 2012. I worked with an artist friend who did the original character design and all of the artwork. The gameplay is a very simple one button control sheme, but it can still be quite challenging. tools Unity 3d, Blender, Photoshop, FL Studio

Thu. Nov 1, 2012

The Chosen

I built this game in Unity, my Idea started out by composing some music, and the feeling that I was getting, was that it’s actually a nice thing to be alone. So that translated to this game where you are on an Island with some strange glowing creatures in the air. But you are alone. You are the chosen, which relates to the puzzle you have to solve. It’s quite cryptic in it’s instructions so I don’t know if anyone ever saw the end....

Mon. Dec 19, 2011

Plane of Strawberry Nightmares

The Goal of the game is to reach the top of the tower int the center of the plane, without getting insane. You wander through a surreal level with maddening music that I hacked together in Unity. All in all it took me about 6 hours. It’s more about the kind of mood you can create, using colors and sound than about actual gameplay. tools Unity 3d, Photoshop, Fl Studio, Modo

Mon. Dec 12, 2011

3 Wise Men

The Idea of the game is that you go into a temple, where 3 monks sit and answer your questions I wanted them to give you hints as what to ask, so you take the place of one of them, and start answering questions that other users posted. I didn’t get it done within the time frame and I haven’t worked on it since. tools I wrote this game using my canvas game lib JomohoJS and Node JS I used hand drawn pencil art and Photoshop for graphics....

Tue. Jun 28, 2011

Take this cloning device and multiply yourself

I wrote this game for the 20th Ludumdare by the theme “It’s Dangerous to go Alone! Take this!”. The Idea of the game is to use a cloning device which creates copies of your character and its' timeline to solve puzzles. The result is a nice platformer type of game with an interesting mechanic. tools I wrote this game using my canvas game lib JomohoJS I used Photoshop for graphics and FL Studio for music and sound effects

Mon. May 2, 2011

Discovery - Search and Bump

I wrote this game for the 19th Ludumdare by the theme “Discovery”. The goal is to find the precious space capsules while dodging enemy ships. The capsules are only identifiable by radar. I liked this game a lot, especially the music creates a great mood. tools I wrote this game using my canvas game lib JomohoJS I used Photoshop for graphics and FL Studio for music and sound effects

Mon. Dec 20, 2010